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Old Apr 28, 2007, 04:56 AM // 04:56   #61
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Quote:
Originally Posted by Liberations
If they told you the mercahnt price and value too, well I don't know how helpful that would be to the buyer but that can cut down on searching for good deals.
A perfectly stated low-req Crystalline Sword, when sold to the regular merchant, would need a price of about 300gp or less.

That's the problem with a crappy merchant cost, along with many many others.

Quote:
Originally Posted by Liberations
They could also add info about the avergae selling price for the item.
Now that's a pretty good idea.
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Old Apr 28, 2007, 05:27 AM // 05:27   #62
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Whatever trade system they implement, it needs to facilitate the ability for you to put your item on display, and then go out questing or on a mission etc. Then people can PM you about buying the item, similar to the way Guru's auction system works.

Guru's Auction system is where I do all my trading. No point standing around town.
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Old Apr 29, 2007, 11:33 PM // 23:33   #63
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Quote:
Originally Posted by aaje vhanli
3.) I believe that Party Search is, indeed, superior to spamming Local Chat because I can hang out in a district and leave Party Search open with my Advertisement without having to paste my phrase every 30sec - 1min. I also believe it is superior because I can leave my info in the Trade section for those who are looking for it, rather than having to spam in chat endlessly to many who don't care or do not desire my spam. This is subject to opinion, of course, because I put greater importance to efficiency than exposure. The concept of Party Search (and Trade channel) is to create a list of items up for Trade so that those looking for something know where to find it. The concept of spamming is to send everybody POP-UP adds that they don't want for the few who will respond. If all the supply moved to Party Search, so would all of the demand (or vice versa!).

Vox populi, vox Dei!

You may think the Party Search Trade feature is superior but the vast majority of people trading in-game obviously do not agree. The proof is in the numbers of people choosing to spam in chat instead of using a very limited text field in the Party Search box.

The whole idea behind being a successful trader is to make it as efficient as possible. It is not efficient to have 5-10 people whisper you with questions about the item you are trading. It is much better that they get all the information upfront in your "advertisement". Creating more abbreviations and shortcuts for already minced descriptions does a disservice to people who aren't "professional" traders.

The trade feature in Party Search is poorly done and badly executed. I'm not saying it couldn't be improved upon but I am saying that it isn't a mystery why most people find it less efficient than spamming.
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Old May 02, 2007, 09:15 AM // 09:15   #64
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A while ago a ANET invited a group of people to their offices. In reporting back to the community about how the trip went Billiard (leader of Xen of Onslaught) made this post:
Quote:
Originally Posted by Billiard
When the wants were mentioned, there was like a nod from James indicating that they knew about it and were working on it - except maybe for that whole jump thing.

The auction house question actually came up again later when one of the Spanish guys asked about it again. At that time James said "its on the way." So I said okay its on the way - cool, then James amended his statement to say not to indicate it was coming in the next month.

So to me, I am guessing stuff like storage and such that pretty much is understood as being really needed are indeed in the pipeline - but it just depends when they can find the time to finish them up.

Also, I really do appreciate the feedback on the reports. I do quite a bit of academic writing, but not this sort of thing, so I wasn't sure exactly how best to present the information I collected. I looked at what some of the other sites put up and really wanted to amply things a lot more. Again as I did with my trip report, I wanted to try to give people a notion of what the experiece was like in the roundtable, rather than just dryly present the information I learned.
Personally I believe Billiard when he says that this discussion took place. If for some reason you don't believe him then thats your choice. But if you want to convince other people you will need to provide proof.
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Old May 02, 2007, 10:36 AM // 10:36   #65
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i can honestly understand why they would be hesitant to add an auction house (in the WoW sense) at this point. i'm a coder and i can see that would be a lot of coding, and the stress on the servers would be unreal. any sort of item search function is just asking for server trouble.

however! there are plenty of simpler solutions. simply adding an NPC (much like the xunlai storage agent) where you can purchase a trade vault would be super. put the items you want to sell in that vault, tack a price tag on em, add a short title to your vault, and add a trade tab to the party search window that displays a list of vaults. click the vault and see the items being sold just like browsing someone else's storage bin, and add options to buy or bid on the items. sign out and let the vault do all the dirty work for you. your vault would be your own personal merchant. money gets saved in the vault and you can withdraw it later.

if anet can give us an extra 3 storage bins, then something like that shouldn't be a problem for the server either. its not global and its not perfect, but it would be a great improvement. being able to sell things while not online is the key to a good trade system, imo, as i would like to spend my time online actually playing.
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Old May 02, 2007, 10:56 AM // 10:56   #66
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Damn spiffy idea, rohara! I like it. It's simple and very effective. Hell, even if the vault was like 10 slots, and when you put an item into it, it prompts you with a simple query: "How much do you want to sell this item for?" and you input an amount. Then keep checking back to see what items have sold, get your money, and put in more items.
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Old May 02, 2007, 11:06 AM // 11:06   #67
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Quote:
Originally Posted by Kuldebar Valiturus
Hmmm, well, "organized" drudgery as well.



But, trade in Guild Wars is like pulling teeth. We don't have a global system so it's limited solely to a single district and outpost location.
i fail to c the analogy...
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Old May 02, 2007, 01:08 PM // 13:08   #68
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Bots.

If there's an auction house or some system like that, doesn't it open the door for part time or even full time bot farmers to really make a killing? Anet just did all this stuff to cut back on botting so I'd hate to see it made a lot more attractive to the cheaters.

With that being said, I love the idea of an improved trade system, but it has to be done with this sort of consideration in mind... unfortunately.
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Old May 02, 2007, 01:24 PM // 13:24   #69
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Also, have any of you stopped to think what an auction house (or whatever) would do to prices? ROCK BOTTOM. Right now if you want to sell your req 9 gold axe in kamadan, you might ask 15k; a potential buyer only sees your spam because maybe nobody else is spamming for axes at that point in time. So you have a decent position to get your 15k.

Now imagine if you want to sell that same axe for 15k when the buyer can go to the auction house and see 100 of the same item. Several people are going to be selling their junk for below market value. Therefore you have to do the same.

Now combine that with the fact that gold drops are now plentiful in HM and easily farmed, thus raising supply greatly each day. The result? 1K gold req 9 weapons, across the board (except for a small number of rare exceptions). Gold req 10+ will have virtually no value.
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Old May 02, 2007, 01:25 PM // 13:25   #70
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Quote:
Originally Posted by rohara
i can honestly understand why they would be hesitant to add an auction house (in the WoW sense) at this point. i'm a coder and i can see that would be a lot of coding, and the stress on the servers would be unreal. any sort of item search function is just asking for server trouble.

however! there are plenty of simpler solutions. simply adding an NPC (much like the xunlai storage agent) where you can purchase a trade vault would be super. put the items you want to sell in that vault, tack a price tag on em, add a short title to your vault, and add a trade tab to the party search window that displays a list of vaults. click the vault and see the items being sold just like browsing someone else's storage bin, and add options to buy or bid on the items. sign out and let the vault do all the dirty work for you. your vault would be your own personal merchant. money gets saved in the vault and you can withdraw it later.

if anet can give us an extra 3 storage bins, then something like that shouldn't be a problem for the server either. its not global and its not perfect, but it would be a great improvement. being able to sell things while not online is the key to a good trade system, imo, as i would like to spend my time online actually playing.
Good idea. It's nice to get the opinion from someone that has some insight into coding as well.
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Old May 02, 2007, 01:41 PM // 13:41   #71
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Quote:
Originally Posted by cebalrai
Also, have any of you stopped to think what an auction house (or whatever) would do to prices? ROCK BOTTOM. Right now if you want to sell your req 9 gold axe in kamadan, you might ask 15k; a potential buyer only sees your spam because maybe nobody else is spamming for axes at that point in time. So you have a decent position to get your 15k.

Now imagine if you want to sell that same axe for 15k when the buyer can go to the auction house and see 100 of the same item. Several people are going to be selling their junk for below market value. Therefore you have to do the same.

Now combine that with the fact that gold drops are now plentiful in HM and easily farmed, thus raising supply greatly each day. The result? 1K gold req 9 weapons, across the board (except for a small number of rare exceptions). Gold req 10+ will have virtually no value.
You do realise that whatever you want to buy would probably be cheaper too? So you sell something for 10K that's normally 15K, and buy something for 10K that's normally 15K and there's no difference
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Old May 02, 2007, 01:50 PM // 13:50   #72
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Quote:
Originally Posted by Lydz
You do realise that whatever you want to buy would probably be cheaper too? So you sell something for 10K that's normally 15K, and buy something for 10K that's normally 15K and there's no difference
I'm saying it will be much more dramatic than that. 1k for nice req 9 golds. Yeah I would be able to buy things for 1k also, but that's just lame when everything is worth next to nothing.
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Old May 02, 2007, 01:56 PM // 13:56   #73
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I see more and more threads appear on this subject recently. Good! Maybe it will be enough for Anet to realise that it's now the one biggest pve issue.

@ Rohara : great suggestion
exactly like my solution - detailed article:
http://www.guildwarsguru.com/forum/s...php?t=10151471
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Old May 02, 2007, 08:54 PM // 20:54   #74
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Quote:
Originally Posted by cebalrai
If there's an auction house or some system like that, doesn't it open the door for part time or even full time bot farmers to really make a killing? Anet just did all this stuff to cut back on botting so I'd hate to see it made a lot more attractive to the cheaters.
Most of the botters probably have one of their accounts dedicated to trade spamming to sell stuff already.

Quote:
Originally Posted by cebalrai
Also, have any of you stopped to think what an auction house (or whatever) would do to prices? ROCK BOTTOM. Right now if you want to sell your req 9 gold axe in kamadan, you might ask 15k; a potential buyer only sees your spam because maybe nobody else is spamming for axes at that point in time. So you have a decent position to get your 15k.

Now imagine if you want to sell that same axe for 15k when the buyer can go to the auction house and see 100 of the same item. Several people are going to be selling their junk for below market value. Therefore you have to do the same.
So instead of an auction house which gives everyone a price thats about the same for identical items, you prefer a system which allows 1 person to get a decent amount and the rest of the people with that item get nothing ?

Or is it you prefer a system where, because of a lack of information about whats happening, people are able to inflate prices ?
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Old May 02, 2007, 11:03 PM // 23:03   #75
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Quote:
Originally Posted by cebalrai
I'm saying it will be much more dramatic than that. 1k for nice req 9 golds. Yeah I would be able to buy things for 1k also, but that's just lame when everything is worth next to nothing.
yes... psychologically it's a bit lame when everything you own is worth next to nothing... however, if you can afford to buy everything you need with the money you've got, isn't that enough?
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